There has been a lot of information coming in this week regarding Tau. Some of what we have seen this week is conflicting, and I am going to go over some of the highlights here, of course more detail can be found over on Faeit 212, and in the Bols Lounge
Lets start with the most controversial.....
*Broadsides are Slow and Purposeful, 2+ and T4 now.
*They come with twin linked Rail Guns str8 ap1 railguns and can take plasma or missiles as well.
*They have a suit upgrade that let's them at the start of a shooting phase have skyfire.
*They don't have interceptor, nor do they snap fire ground targets.
*Can Splitfire still
*85pts- that includes base cost + skyfire upgrade
Rail Rifle S6 AP3
Rail Gun S8 AP1
Rail Cannon S10 AP1
*Have the option for all Firewarrior units within 6" to fire Overwatch
*Have a new special HQ
*Apparently this can potentially be 4 if the Fire Warrior special character is also attached.
*A character that allows Firewarriors to consolidate after Overwatch
*The Tau uber suit is called "Riptide"
*Is a Jump Monstrous Creature
*rumored to be around 165 base but only start with twin-linked Plasma.
*Conflicting Reports but looks like its found in the Elite Foc
*Can take an Ion Accelerator upgrade: three S7 AP3 shots or one S8 AP2 Large Blast.
*There's supposedly a special rule on the Riptide called Nova Accelerator which can do 4 things:
1.Buff weaponry (unsure how or which weapons)
2.Double the shots of support weapons (missile pods ect)
3.Increase invulnerable save to 3++
4.Boost a stat
Tau Codex Author
Model Releases Alongside the codex ( Looks like April 6th)
*Riptide large suit
*Flyer dual kit (fighter and bomber)
*New Battlesuit and Broadside models (not sure if these dual kit or not)
*A new Fire Warrior HQ (not sure if the special character mentioned above or a generic one)
*I dont think this is for a new Orks Codex, or a new Codex at all yet though.
*grot boss - a big grot almost an ork.
*Gretchin Weirdling - grot psyker. Lvl1. Upgrade to lvl 2. Access to divination, gork, and mork lists
*Killa kans in elite.
*Gretchin - can take control collars no ork herder like in ork list. 5-20 unit. Cheaper than ork codex gretchin by a pt. Can take whirlybird or looted wagon as dt
*Squig runts- sounds like 40k equivalent of squig hoppers
*Whirlybird – looks like a Huey hit with ork hammer, bomb doors underneath to drop gretchin
*Grot scootas - rocket propelled skateboarders? Squad of 5-10. Hvy bolter profile weapon.
*Grot buggies - drive by assault 8 grot blastas
*Grot rocket - single shot roket with large range and big blast.
*Big Guns – control collar option again, the ones from ork codex, plus a flakk gun with skyfire
*Grot Whirlybird -
*Looks like a old Vietname War Hellicopter, big bulged bubble cockpit/body, skinny tail boom.
*About twice as big as the ork DefKoptas. Concept is the doors of the main body open on the
bottom like an old bomber to drop the Grots on to the battlefield.
*Cannot carry Orks or Bulky/Very Bulky models.
*Can drop Grots at any point along path travelled in movement phase only if not Zooming.
*Placement like deepstrike, but scatter is reduced if hovering.
This is always exciting when you get a chance to know what armies are in the playtest cycles right now. To my surprise, Imperial Guard, and Black Templar are the most dominant that we really did not know about. Of course there are Eldar and Orks, which seems rather plausible right now as well.
Another highlight...... No Tyranids. Perhaps playtesting is done with them now......
Eldar (should be almost done now)