Samstag, 7. Mai 2011

ETC 2011-Rulespack

Nach langen Diskussionen und mühsamen Kleinkriegen ist es nun doch endlich gelungen, die endgültigen Regeln für das ETC 2011 in der Schweiz festzulegen. Um euch einen Einblick zu gewähren, wie genau das da abläuft und wie locker es eigentlich auf unseren Turnieren zugeht, hab ich mir die Freiheit genommen und das Rulespack einfach mal kopiert:)
Wie dem geneigten Leser sicherlich auffallen wird unterscheiden sich die Missionen doch "leicht" von denen, die wir normal hier spielen. Anstatt sich immer nur um einen Aspekt zu kümmern werden hier jeweils 2 Missionen vermixt, was die Anforderungen an die Armeen doch ein wenig verändert-bloß wie, das ist die Frage. Diese werde ich allerdings in einem seperaten Artikel klären der ein wenig später kommt :) Hier gibts jetzt mal nur die rohen Regeln zu sehen-have fun :)

1.Tournament outline

1.1 Format:
The 40K ETC is an 8 player Team Tournament.
1750 pts Armies, Standard Force Organization Chart.
Armies have to be fully painted/based and be WYSIWYG.
Teams will be matched by swiss system after the first round which is random.
Battles have max 3hrs in addition to the 30 minute set aside for pairings (3.5hr rounds)
Battles will take place on 72"x 48" tables
Official language of the tournament is English.
The date for the Tournament: 20-21 August 2011
Location of the venue is Montreux (Switzerland - map link to follow in an upcoming update)

1.2 Team formation
A Team should consist of a minimum of 8 playing members; a 9th non-playing member may also attend the tournament. The Team must have a nominated Captain (either playing or non-playing).

The Team Captain is responsible for the conduct of his/her Team. They are responsible for pairing their Team each round (see section 4.2), submitting results (see section 4.1), and are to participate in the 40K Captains Council as required.

The non-playing Team Member is allowed to:
- Be the Team Captain
- do the Pairings
- Collate and submit Team Results
- Ask questions about how the game is going
- Tell their player they require a win/draw/loss
The non-playing Team Member is not allowed to:
- Give Tactical advice (they may not tell their player ‘how’ to get that win/draw/loss!)
- Speak to their Team player in anything but English
- act as player replacement : play games with any of the 8 armies submitted by the team in replacement of another team member. Replacement during rounds will not be allowed except under extraordinary circumstances validated by referee.
Any perceived breach of these rules are to brought to the attention of a Referee.

1.3 Tournament Schedule
To be updated when overall event schedule is finalised.

2. Rules

2.1 General Rules
The 40K ETC is governered by the standards and rules in this document in addition to those laid down in the ETC Charter.
We play with the 5th edition of the Warhammer 40000 rules without any add-on. Imperial Armour, Forgeworld or Apocalypse rules are not allowed.
English version of army books and rulebook takes priority over other versions.
Each player must have all codices and rules they're using, army roster, dices, measure tape and templates.
All official FAQ and ETC Rules Clarifications are in use.

2.2 Referees
The Tournament will be officiated by 3 Head Referees and they can be supported by any number of Referees.
A Referee may not rule on a table where their own Nation Competes.
A Referees word is final. More over a red/yellow card system will be implemented.

A player or Team may receive any number of yellow cards before receiving a Red however a repeat offence that involves the same Player/Team should be strongly considered for a more severe penalty (for example another yellow card with a higher gaming point fine). A Yellow card with a 20-0 Fine is allowed.

Yellow Card – Warning. Offending Player and Players Captain are both warned. Referee may choose to fine the player Gaming points, however the Referee may not directly affect Match points as per the ETC Charter.

Red Card – Sin-bin. Offending Player concedes the game (20-0) and must leave the hall till the end of the round. This is so a violent or abusive player has a cool down period before they are allowed back in the gaming hall.

A Referee issuing a Gaming Point fine will ask for the Teams Result Sheet prior to submission at the end of the round. They are to annotate the Fine on the Offending players score and to ensure that this is correctly implemented with the Admin Staff.

3. Armies

3.1 Allowed Army lists:
A team is made up of 8 armies with each army taken from a different codex.
Each player must choose a codex and each codex may only be chosen once per team. Available codices:
- Codex: Chaos Space Marines
- Codex: Grey Knights
- Codex: Dark Eldar
- Codex: Eldar
- Codex: Imperial Guard
- Codex: Necrons
- Codex: Orks
- Codex: Space Marines
- Codex: Blood Angels
- Codex: Dark Angels
- Codex: Black Templars
- Codex: Space Wolves
- Codex: Tau Empire
- Codex: Tyranids
- Codex: Chaos Daemons
- Codex: Witch Hunters (witch hunters can use inducted guard as per printed codex).

Witch Hunters may include inducted Imperial Guard or attached Marines as detailed within their Codex.
No Witch Hunter, Deathwatch or any Allies are allowed.
Army lists (codices) which will be published after 19th june 2011 won't be used.

3.2 Army lists limitations :
All Special/Individual Characters are banned and may not be fielded in the 2011 ETC.

4. Games

4.1 Scoring system :
A match between teams consists of 8 individual games.
At the individual level : Game points

Primary objective (8 points)
The player that wins the primary objective scores 8 points. If the primary objective is a draw both players score 4 points.

Secondary objective (4 points)
The player that wins the secondary objective scores 4 points. If the secondary objective is a draw both players score 2 points.

Victory points (8 points)
Calculate the victory point difference between the players and consult the table below:
VP dif ---- Winner -- Loser
0-300 -------- 4 --------- 4
301-600 ----- 5 ---------- 3
601-900 ----- 6 --------- 2
901-1200 --- 7 --------- 1
1201+ ------- 8 ---------- 0

To sum up, the result of an individual players consists of points awarded for primary and secondary objectives, plus or minus a bonus or malus due to Victory Points (see step 2).

At the team level : Match points
Team result consist of the sum of its players game points.

Match Points :
Team result, match points
86-160 = Win, 2 points
75-85 = Draw, 1 point
0-74 = Loss, 0 points

If two or more teams have the same number of team points (2/1/0) at the end of the tournament, game points gained from all battles will decide the champion.

4.2 Team players pairing system :
Captains will have 10 minutes before each match to decide who will play with which opponnent. They can consult with and use the help of the rest the of the team freely.

Players during match will be matched by Captains in that way :
"Secret challenge" - At the start of the pairing captains chose secretly one player - a champion. Champion can be different from round to round. Both names of champions are written down at the start of the pairing on a separate piece of paper and revealed and the end of it. Champions play on the last available table.

After that:
1. Both captains roll a dice.
2. Captain A who rolled lowest puts forward player A.
3. Captain B puts a player to fight player A.
4. Captain A choses a table for that game.
5. Captain B who rolled highest puts forward player B.
6. Captain A puts a player to fight player B.
7. Captain B choses a table for that game.
8. Captain A .....

4.3 Missions :
In all missions, special rules that will be used are : Reserves, Outflank,Deepstrike, Nightfigthing. Tabling player gets 20 BPs, tabled player gets 0 BPs.

Mission 1
Deployment: Spearhead. See page 93 in the rulebook.
Primary objective: Annihilation. See page 91 in the rulebook.
Secondary objective: Capture & control. See page 91 in the rulebook.

Mission 2
Deployment: Dawn of War. See page 93 in the rulebook.
Primary objective: Capture & control. See page 91 in the rulebook.
Secondary objective: Seize Ground (4 counters). See page 91 in the rulebook.
Positioning the objectives : each player must place one objective within 6" of his table edge and his other objective more than 12" from any table edge. The objectives within 6" of player's table edge count both for "Capture & control" and "Seize Ground" missions.

Mission 3
Deployment: Pitched battle. See page 92 in the rulebook.
Primary objective: Seize Ground (5 counters). See page 91 in the rulebook.
Secondary objective: Annihilation. See page 91 in the rulebook.

Mission 4
Deployment: Dawn of War. See page 93 in the rulebook.
Primary objective: Annihilation. See page 91 in the rulebook.
Secondary objective: Seize Ground (3 fixed counters). See page 91 in the rulebook.
Positioning the objectives : one objective is in the center of the table. The other 2 objectives are 24" from player's table edge and 6" of lateral table edges.

Mission 5
Deployment: Pitched battle. See page 92 in the rulebook.
Primary objective: Capture & control. See page 91 in the rulebook.
Secondary objective: Annihilation. See page 91 in the rulebook.

Mission 6
Deployment: Spearhead. See page 93 in the rulebook.
Primary objective: Seize Ground (3 fixed counters). See page 91 in the rulebook.
Secondary objective: Capture & control. See page 91 in the rulebook.
Positioning the objectives : one objective is in the center of the table. The other 2 objectives are in the center of both unoccupied table quarters.

5. Lists Submission :
Names of players with armies and team army lists are to be submitted by 23:59 on the 3rd of July 2011.
Teams that meet that deadline and submit correct army lists will receive 2 Team points (as for one team win). Referee corp will award the correct list submission bonus (better make it good guys).
Army lists are first going to be posted on secret captains forum. After the submission deadline they will be published in the public section for all to see.

Army lists are to be submitted in the following approved format (Use plaintext-format, readable in forum posts) :

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
TEAM : (COUNTRY)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 1: (firstname, nickname, secondname)
ARMY DESCRIPTION : (codex used, mention relevant details which impact force organisation chart and choices, for instance Ravenwing)

HQ1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, transport reference number if relevant) [(point total without transport)pts]
HQ2 : (idem supra...)
Elite1 : (...)
Elite2 : (...)
Elite 3 : (...)
Troop 1 : (...)
Troop 2 : (...)
Troop 3 : (...)
Troop 4 : (...)
Troop 5 : (...)
Troop 6 : (...)
FA1: (...)
FA2: (...)
FA3: (...)
HS1: (...)
HS2: (...)
HS3: (...)
Transport1 : (codex entry name, detailed cost of every options & wargear and their multiplier if any, unit transported) [(point total)pts]
Transport2 : (idem supra...)
TransportX : (...)
(don't forget to delete unused entries)
TOTAL [(point total)pts]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 2: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 3: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 4: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 5: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 6: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 7: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 8: (...)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

3 Kommentare:

  1. Danke dafür! *Daumen hoch*

    Vielleicht schafft ja das AGT ein ähnliches Missionsdesign. SUN spielt Ihr ja zum Glück schon.

    beste Grüße
    Raven

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  2. Was das AGT tut oder nicht tut,darauf hab ich keinen Einfluss und es interessiert mich (dieses Jahr) auch nicht wirklich :)

    Allerdings denk ich das die Missionen auch schon feststehen,oder irre ich?

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  3. was meinst du mit "ihr" ?AGT =/= no mo walking :)

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